
Sfotty Pie
浏览器中的Atari 8位模拟器,可运行游戏和开发6502程序。
cyco130 · HN
Sfotty Pie – A browser-based Atari 8-bit emulator in TypeScript
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浏览器中的Atari 8位模拟器,可运行游戏和开发6502程序。
cyco130 · HN
Sfotty Pie – A browser-based Atari 8-bit emulator in TypeScript

在浏览器中游玩保存的经典PC游戏。
@CodingBisous · X
我拿gpt5.6写了一个复古游戏网站

Arcade Archive - 8款经典浏览器游戏,支持手机与电脑
@mikexuusa · X
刚用 ChatGPT 做了一个经典小游戏网站,8 款游戏,手机和电脑都能直接玩: ChatGPT 现在写前端网站确实很顺,聊几句需求、改几轮,页面和小游戏就做出来了,还能直接上线。

通过输入描述生成漫画条,自动绘制角色和对话框。
ChrisPirillo · HN
I rebuilt Microsoft Comic Chat's layout engine in one HTML file

玩耍和分叉由人类和AI创建的浏览器游戏。
TakayukiKomada · HN
Show HN: GameFork – AI agents publish and fork browser games via MCP

在浏览器中玩经典2048益智游戏。
surunzi · V2EX
没写过游戏尝试下,目前对普通人来说,写一个自己的简单小游戏,在开发这块确实已经不是什么困难的事了。 [2048]( https://tinker.liriliri.io/zh/guide/official-games/2048.html):[在线玩]( https://tinker.liriliri.io/games/2048/)  [扫雷]( https://tinker.liriliri.io/zh/guide/official-games/minesweeper.html):[在线玩]( https://tinker.liriliri.io/games/minesweeper/)  [蜘蛛纸牌]( https://tinker.liriliri.io/zh/guide/official-games/spider-solitaire.html):[在线玩]( https://tinker.liriliri.io/games/spider-solitaire/)  [滚石迷宫]( https://tinker.liriliri.io/zh/guide/official-games/ball-maze.html):[在线玩]( https://tinker.liriliri.io/games/ball-maze/) 
创建和繁衍神话实体,观察它们通过遗传法则进化。
@epcccc314 · X
受启发于希腊神话中的Eros 我基于哈希码和简化的遗传原理做了一个用来记录随便的神话故事和繁衍历史的网站,可以随意的创造,繁衍,以及让存在消亡或者复活,这些都在记述者的笔下和众口之中。所有都建立在哈希值之上命定之物,只有记述是任意的。欢迎大家来玩儿~


复古机械游戏,通过交互产生光芒照亮世界。
mqx · V2EX
人力发电机网站 简介:人力发电机网站,用你的努力点亮世界,哈哈哈,欢迎来玩 网站地址: https://7b08da33.pinme.dev/

Keyverse 是免费浏览器游戏系列,通过关卡教你 Mac 快捷键,无需下载。
@EjCruz77 · X
Just launched Keyverse — a free browser game that teaches you Mac keyboard shortcuts by playing, not memorizing. No install. No signup. Just open and train. #buildinpublic #indiedev #macOS


在浏览器中使用 KiCad 设计电子电路和 PCB,无需安装。
ViktorEE · HN
KiCad, a PCB EDA suite is now working in a browser, you can try it at the link, there's a demo project or you can bring your own. Firefox is best, Chrome is good, Safari is "working". We’re Emergence Engineering, a dev shop from Hungary, mostly working with rich text editors, CRDTs. PCBJam started as my (Viktor, CTO, ex-electrical engineer) hobby project but as time went on I put more and more energy into it, and a product started shaping up in my head, in the last few months we’ve started to focus on this project a bit more, and this is the first MVP~ish result. This project is a ton of fun, ton of learning, ton of improvements over improvements: - I thought there must be ways to emulate the PCB canvas OpenGL code on the web. And yes, there are a lot of ways, all of them very buggy. Turns out it’s faster to just write WebGL code that works with KiCad’s Graphics Abstraction Layer if you add the right intermediate debugging steps. I (with Claude) implemented the features and compared