
Parking Practice - Free Online 3D Parking Simulator
在免费的3D浏览器模拟器中练习平行泊车和倒车入库。
Parking Practice — 免费在线3D停车模拟器,练习平行泊车和倒车入库,提供实时指导和反馈
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在免费的3D浏览器模拟器中练习平行泊车和倒车入库。
Parking Practice — 免费在线3D停车模拟器,练习平行泊车和倒车入库,提供实时指导和反馈

探索160个Three.js示例集合,了解3D网络图形和WebGL技术。
@maxchu2021 · X
160 Three.js examples built with Claude through vibe coding. AI didn’t replace coding—it accelerated experimentation and iteration. Next step: turning these demos into production-ready products. Link: #ThreeJS #WebGL #AI #Claude #VibeCoding

在浏览器中用逼真的3D宝石切割机模拟切割宝石。
@YOUYU032 · X
I'm a jewelry designer. I can't code. So I vibe-coded a 3D gemstone faceting simulator with Claude Code (Fable 5) — real machine mechanics, blind cuts, a sharp-tongued appraisal master. One HTML file. No engine. No build. Free in your browser:

用NanaVis将图片转换成3D模型,用于游戏、3D打印和Blender。
NanaVis — Nano Banana 驱动的 AI 图片编辑工具

可直接在浏览器玩NOPE游戏,无需钱包或设置。
@NormiePepeNFT · X
Want to have some fun? 🐸🎮 Try the NOPE game — built entirely with Claude Code. No wallet connection required. No complicated setup. Just jump in and play. Have some fun. Be NOPE. 💚

在浏览器中从文本或图像生成4K视频,无需GPU。
Wan3Pro — AI 在线视频生成工具

用AI World Generator从文本和照片实时生成互动3D世界,用于游戏、研究和机器人。
ai world generator — 用文本和照片生成自然风光视频的 AI 工具网站

虚拟宠物伴侣,在你的 browser viewport 中爬行,根据 page topics 做出响应。
@fujidevv02 · X
the world's first context-aware, local AI browser pet companion!

Three.js打造的交互式3D圆柱形画廊,可拖动浏览
@kurichans_1996 · X
Cylindrical gallery built with @threejs 🤖 Generated with Claude Code Opus 4.7 demo:

在3D中探索AI代理编排,实时监控项目健康和日志。
@patologico · X

使用AI生成和关键帧编辑,在浏览器中创建矢量和3D动画。
@listudio · X
Fable 5 规划+Codex 执行,效率真的很 ok。一个周末上线了两个工具网站。麻了。。 👉: 和

在浏览器中使用 KiCad 设计电子电路和 PCB,无需安装。
ViktorEE · HN
KiCad, a PCB EDA suite is now working in a browser, you can try it at the link, there's a demo project or you can bring your own. Firefox is best, Chrome is good, Safari is "working". We’re Emergence Engineering, a dev shop from Hungary, mostly working with rich text editors, CRDTs. PCBJam started as my (Viktor, CTO, ex-electrical engineer) hobby project but as time went on I put more and more energy into it, and a product started shaping up in my head, in the last few months we’ve started to focus on this project a bit more, and this is the first MVP~ish result. This project is a ton of fun, ton of learning, ton of improvements over improvements: - I thought there must be ways to emulate the PCB canvas OpenGL code on the web. And yes, there are a lot of ways, all of them very buggy. Turns out it’s faster to just write WebGL code that works with KiCad’s Graphics Abstraction Layer if you add the right intermediate debugging steps. I (with Claude) implemented the features and compared