
News in Simple: 3-Level News & Real World English
通过分级新闻学习英文,内含词汇学习和测验工具。
News In Simple — 基于 AI 的英语学习新闻网站,提供初、中、高三级分级新闻及配套阅读、听力、词汇和测验素材
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通过分级新闻学习英文,内含词汇学习和测验工具。
News In Simple — 基于 AI 的英语学习新闻网站,提供初、中、高三级分级新闻及配套阅读、听力、词汇和测验素材

用于尝试评分机制的交互式演示工具。
@TheEduardoRFS · X
I vibe coded a demo for grading, not in a great shape but it's fun to play a bit.


3D骰子模拟工具,支持D4-D20,掷骰即得结果和总点数。
Nalife520 · V2EX
最近用 Codex 做了一个 3D 骰子! 最近做了一个很小的网页工具:3D 骰子。 做完后有点纠结: 这种小工具到底应该保持极简,还是把常见功能都补上? 抛骰子: https://wheelpage.com/zh/dice-roller/ Dice Roller: https://wheelpage.com/dice-roller/ 现在功能很简单:打开页面,点一下,骰子滚动,然后给出结果。 一开始觉得骰子就是 1 到 6 的随机数,应该很好做。 但做的时候发现,如果只是直接显示数字,又不太像“掷骰子”;做成 3D 动画,又担心有点多余。 现在倾向于先保持简单,打开就能用,不加太多设置。 顺便也做了一个抛硬币页面: https://wheelpage.com/zh/coin-flip/ 它和骰子类似,都是临时做随机决定的小工具。

在3D图书馆中漫步浏览精选语录。
jac08h · HN
I turned my quote collection into a walkable 3D library (desktop-only)

一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al

调整 turbocharger geometry,实时观看 physics simulations。
@_m3rl1n · X
Got 2 of em for ya. And a fun little side project literally built by the prompt the above generated:

https://t.co/3doapHeqkT & https://t.co/qCHWvWuIaq High-Level Architecture (built with Gemini & Grok): Agentic orchestration (LangGraph + CrewAI) Lead qualification + Sales agents A
@LasoffDavid · X
& High-Level Architecture (built with Gemini & Grok): Agentic orchestration (LangGraph + CrewAI) Lead qualification + Sales agents AI Video pipeline (HeyGen/Vyond/Runway etc.) Ad placement optimizer n8n workflows + Voice agents (WhatsApp-heavy for India) HubSpot/Zoho CRM backbone


在GPU模拟水物理的3D游戏中创造生物。
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster

在这个基于浏览器的游戏中,调整 neural network weights 以适配数据曲线。
Gooblebrai

让AI模型通过3D动画展现香蕉植物的完整生命周期来比较性能。
fran-mora · HN
I gave 5 AI coding agents one prompt: grow a banana plant through its whole life in three.js: sprout, leaves, flower, fruit, rot, then pups that restart the loop. It's deceptively simple and yet very hard to get right from procedural code: you have to write working three.js and understand how the plant is actually built; how it hangs, ages and decays. Get the biology wrong and the code renders something weird. These are agents, not bare models (Claude Code and Codex for now). They can use tools, including playwright to check their work and improve it.