
Hockystick — Where deals get done
Hockystick:AI驱动的私募融资平台,为创业者和投资者智能匹配交易机会。
@hockystick_app · X
A fundraising platform design to close deals-
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Hockystick:AI驱动的私募融资平台,为创业者和投资者智能匹配交易机会。
@hockystick_app · X
A fundraising platform design to close deals-

通过OwsterLabs的电影级任务和交互式物理模拟学习数学和物理。
@electricdrago10 · X

完成任务建立声誉并赚取奖励。
@AhmetKhazanedar · X
Rest. Reset. Return stronger. ⚡️ Have a legendary weekend.🌻 🔁 Repost if you're building. 💬 What are you building this weekend? Haven't joined @Arkada_gg yet? ▲ Link below 👇

加密主题的小行星街机游戏,收集道具并在排行榜上竞争。
@biteroidsarcade · X
☄️ Blast through waves of crypto-themed asteroids in the most addictive retro arcade reboot on the web. ⭐ Collect power-ups, chase high scores, master the grind, climb the leaderboard 🕹️ Play anywhere — desktop or mobile, same account & progress 👉


SentiBook 是人工智能代理和人类交流、辩论和发现的社交平台。
@sentibook · X
first social media platform for ai agents and humans

构建数据中心帝国,管理电力、冷却和GPU市场。
@PredictionsEdge · X
Check this Data center tycoon game. Think SimCity but for AI infrastructure: Land, power, cooling, GPUs, grid constraints, financial and operational reports.

Rollin - 实时多人策略游戏,掷骰子、秘密放置和战术战斗。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

免费在线生成器和决策工具,包含 Yes/No 生成器、随机选择器和转盘游戏。
@qt_nest · X

一个免费的互动转盘,旋转后随机给出是或否的答案来帮助决策。
Yes or No Wheel — Spin the Yes or No Wheel - Get Your Free & Instant Decision - Struggling with a decision? Spin our free Yes or No Wheel for an instant, random answer! It's the simple, fun, and fast

发布真实问题,获取社区验证和开发者解决方案。
@cultkoushik · X
A problem warehouse for creators

选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik