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61 projects


与朋友和家人在线免费玩派对游戏,无需下载。
多人聚会小游戏 bestpartygames — 多人聚会小游戏网站,可以玩谁是卧底,狼人杀,真心话大冒险等等游戏

在浏览器中用逼真的3D宝石切割机模拟切割宝石。
@YOUYU032 · X
I'm a jewelry designer. I can't code. So I vibe-coded a 3D gemstone faceting simulator with Claude Code (Fable 5) — real machine mechanics, blind cuts, a sharp-tongued appraisal master. One HTML file. No engine. No build. Free in your browser:


用 OpenRouter 进行私密 AI 聊天,无账户无跟踪,支持自托管。
johnfahey · HN
As someone who doesn't use any of the more "advanced" features on sites like ChatGPT or Claude (agentic mode, memory, image generation, deep research, etc), I found the bloat of these services, both in UX and in performance, to be pretty tedious. There are a million AI chat interfaces out there, but I could never find one that just did simple messaging and history in the most minimal and lightweight way possible. So I made my own. Nully is written in Go and Vanilla HTML/CSS/JS. It literally just sends messages to OpenRouter, receives the result, and stores your messages locally. It's very simple, very clean, and very lightweight (see performance graphs on the site). It has basic chat features, basic model settings, and works with just about any OpenRouter text model. It supports attachments and basic web search via the OpenRouter API. I made Nully mostly for myself, but the cost to open-source it and host it on a cheap VPS is practically nothing, so I figured I'd release it if it c

粉丝创作的Cursor Camp Sandbox游戏,探索地图、收集贝壳并赚取徽章。
@sun_dundun · X
做了一个游戏平台,全部使用Ai 来生成 #cursorcamp #game #Ai

MailQueue 自动化多渠道冷邮件,实时追踪效果。
@NikolozMuladze · X


免费视频通话应用,支持随机配对和私密房间,无需下载。
@Vikram_Aditya_G · X
🚀 Just launched TWLO! A real-time video chat app built with React, Node.js, WebRTC & Meet strangers, create private rooms, and chat instantly. 🌐 Would love your feedback! 🙌 #WebRTC #BuildInPublic #WebDevelopment #OpenToWork

ChatTempMail — 具有翻译、总结和问答等AI功能的临时邮箱服务。
ChatTempMail — AI 驱动的临时邮箱服务

在 Solar Empire 中建立并管理你的公司,征服太阳系。
@OlesaAI · X
🚀 I'm building Solar Empire — a browser MMO strategy set in one seamless, living Solar System. And here's the twist: the entire prototype was pair-built with Claude Fable 5. The game. You run a private corporation. You start on Earth, where the geology is hidden — buying a hex IS the prospecting, so every claim is a gamble. Power plants feed mines, smelters feed factories, and a player-driven market ties it all together. Then you go to space. A rocket is assembled at your factory, rolls out to your spaceport pad, and launches — gravity-turn ascent, stage separation, the works. The Moon it flies to is actually moving: transfer windows change your fuel bill in real time, just like real orbital mechanics. The planets are real NASA/USGS maps. Weather is simulated once for everyone — the storm cutting your solar output is the same storm your rival sees from orbit. Abandoned bases decay into ruins that other players can scavenge, so the map never clogs up. The pro

按下 Nothing Button,看看会发生什么。
@saralsachan · X
Waste you time on weird websites