
DebateIt · Debate practice, judged live.
在多种格式中与AI进行实时辩论练习,获得性能反馈。
@prof_safezone · X
Gambling on debate rounds with AI judges.
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在多种格式中与AI进行实时辩论练习,获得性能反馈。
@prof_safezone · X
Gambling on debate rounds with AI judges.

在浏览器中对抗僵尸的第一人称生存游戏
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if

ARRR是一款由玩家共同塑造的海盗主题MMO游戏。
m0de · Product Hunt
ARRR Pirate MMO vibecoded by its players

浏览和体验即用型破冰游戏,适合会议、团队和活动,无需准备。
IceBreakerGames — 破冰游戏转盘,帮你快速决定聚会选什么破冰游戏,并帮你快速了解和准备对应破冰游戏

一款融合扫雷逻辑的益智游戏,通过策略发现隐藏的龙。
dragonsweeper — 创新型的扫雷游戏,融合了经典FC时代日式角色扮演和现代即时游戏元素

用AI生成法术和装备,然后与对手战斗。
@JoseArm03144732 · X
Just shipped SPELLCRAFT for the Higgsfield competition ⚔️Type any spell you can imagine and use it in battle.Try it and tell me what you think:

Codnite是开发者竞技平台,解决编程挑战并进行1v1对战。
@md_shadann · X

一款浏览器游戏,构建和管理AI实验室以竞速实现AGI。
zameermfm · HN
Race to AGI – a simulation browser game about running a frontier AI lab

Fractetris:每个像素都是一个完整的俄罗斯方块游戏。
farcaster · HN
On this page there are two complete recreations of the original Gameboy Tetris game based on the commented assembly code. On the top level there is a C version that compiles to WASM but on every pixel of that version there is a GLSL shader also implementing the complete original code with a AI player making virtual inputs! Everything was planned by me and coded by Claude Fable. Brazilian tileset generated by Gemini so I'm not technically using any copyrighted assets. Link to repo: https://github.com/ThiagoLira/Fractetris/tree/main

一款赛博朋克主题的闲置点击游戏,生成数据包、解锁升级来推进游戏进度。
@ClickSploit · X
I’m excited to officially launch ClickSploit. Check it out here: What started as a fun side project turned into a cybersecurity-themed idle clicker game. I built ClickSploit by using AI to help bridge some of my coding gaps, while leaning on my IT and tech experience to shape the game’s concepts, progression, and terminology. The game is meant to be fun first, but also gives players a small look into real cybersecurity ideas like alert triage, threat intelligence, vulnerability management, endpoint detection, identity security, automation, and building a stronger security program. It’s not a technical simulator, but it is a fun way to get a light introduction to tools and operations that people in cyber and IT work with every day. ClickSploit is accessible directly in your browser on both desktop and mobile phones, so there’s nothing to install. Mobile App development is in progress! This is still early, and I’ll continue improving the game with new conten

在Mech Arena中玩16个AI街机游戏
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

在浏览器中与AI教练一起玩扑克。
@david_attisaas · X
that’s why I vibe coded my poker game with AI coach, I was tired of paying 30 usd a month for a buggy poker simulator