
ClaySeal Arena — Prompt-Injection CTF
ClaySeal Arena是一个CTF游戏,通过提示注入让AI代理打破规则。
yuvvantalreja · HN
I Built a Capture the Flag Arena for Agents
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ClaySeal Arena是一个CTF游戏,通过提示注入让AI代理打破规则。
yuvvantalreja · HN
I Built a Capture the Flag Arena for Agents

在高对比度的单色街机中玩 Tic-Tac-Toe、Snake 和 2048,配以复古 8-bit 音效。
@ParvaShastri · X
No login. No leaderboards. No BS. Just quiet me-time. 🕹️ I built MONO.ARCADE—a minimalist playground. And yes, it’s def vibecoded. 🏄♂️✨ 😉 18 classic games ready. Just click and play. 💡 Comment a game idea! I’ll build it & feature your name. 👉

为 Arduino、ESP32 和 Raspberry Pi 等平台设计电路、模拟和共享项目的开源注册表。
@locatornation · X

Hurtle - 在缩窄轨道上向下滚动,躲避障碍,用十个滑块自定义难度。
novlrdotcom · HN
Slope remade in HTML5 to load instantly on any browser, any device

Loopers是一个为AI代理提供故障闭合保护的反向代理和断路器。
varad-khoriya · HN
Loopers – Fail-closed reverse proxy and circuit breaker for AI agents

在卧室场景中和朋友玩本地多人顶视角街机赛车游戏。
u/thebiba · Reddit
MICRO RACERS – one-shot Claude Opus 5 local multiplayer top-down toy car racer (Micro Machines vibes) Built this using a single prompt with Claude Opus 5 (Claude Code) starting from an empty folder. What it is Browser-based local multiplayer (2–4 players) top-down arcade racer inspired by classic Micro Machines. Tiny toy cars race around oversized 1990s bedroom and desk environments. Features 2 maps so far (bedroom play-mat + desk circuit) Custom physics + drift

Arrayfall是一款大地图战术塔防游戏,可在浏览器中直接游玩。
@MarcDagatan · X
I made using GPT-5.6 Sol xhigh before I tried GPT-6 Astra.. Total of 6 hours. - no skills allowed - used OpenCode as harness - Phaser 3, TS, Vite - Game Lab Studio and Playwright MCPs #ai #gamedev #buildinpublic #openai #opencode #vibecoding #phaserjs


玩键盘拼图游戏赚取分数。
@pyoner · X
I scored 41 points in the Keyboard Puzzle Game, built with ChatGPT by @pyoner! Can you beat my score? 🤔🎮 #keyboardpuzzlegame #chatgpt #ai #games

在链上游戏中孵化你的Moltling,燃烧代币赚取奖励。
@LucidTwitchX · X
Check out my games. Yes they’re vibe coded but they’re actually good. Alll my games are on chain, so they use XNT for gas. Burn AGI or BEE and mint X1X at the end of each wave.


Cup Cascade — 物理驱动的嘉年华杯子投掷游戏。
@givros · X
You don’t need 5 million assets to make a game feel unpredictable. Sometimes you just need to go to the carnival in your village. That’s basically where Cup Cascade came from. Built with Codex, Three.js + Rapier. Playable on desktop + mobile: With the current Needle in a Haystack trend, I think there’s something really interesting here: simple physical ideas can create way more gameplay than throwing thousands of assets at a scene. So I tried to recreate that small village carnival experience as a playable game.