
Topvon AI — AI Code & GDD for Unity, Godot, Unreal
用 AI 为 Unity、Godot 和 Unreal 生成生产就绪代码和游戏设计文档。
@TopvonA · X
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用 AI 为 Unity、Godot 和 Unreal 生成生产就绪代码和游戏设计文档。
@TopvonA · X

创建、游玩和分享3D第三人称冒险游戏。
DonThomasitos · HN
Baduz – Action Adventure Game Maker

@Sarakhan49309 https://t.co/1gmjZ169wc Defining the of Self-improvement, gamified.
@thoughtica · X
Defining the of Self-improvement, gamified.

Slay the Spire 2战斗策略优化计算器
Slay the Spire Calculator — Stream 游戏 Slay the Spire 2 工具网站

输入万智牌卡组,用 AI 生成研究讲义笔记。
@Jacethejumper · X
今天是不大不小的一天,说它不大,是因为人类社会又平安地度过了平凡的一天;说它不小,是因为中文万智牌社区的一个牌表研究工具~大学院自习室

选择你最喜欢的页面,猜测它由 Claude 还是 Codex 创建。
rubenflamshep · HN
I built a blind taste test for Claude and Codex designs

玩Parry来识别AI生成的错误,通过每日益智游戏锻炼你的判断力。
u/CogniKing · Reddit
Play Parry — a 2-minute daily puzzle about catching AI's mistakes: spot the planted flaw, catch the answer that's lying to you I have been recently fascinated with puzzles as a way to help improve my BS-radar when using AI. I designed Parry to help with this - One puzzle a day - find the one flaw hidden in a confident paragraph, pick which of two AI answers actually helps you (one is subtly useless), call a claim true/false. Free, no account, nothing you input leaves your devi

Betii - 瑞典彩票AI分析和模拟工具,支持赔率分析和系统优化。
@MarcusNilsson83 · X
Check out what I just built with Lovable!

Ad-free Vedic astrology engine on the Swiss Ephemeris. Compute your sidereal chart, dasha timing and planetary strengths — then query it with AI.
@saketposwal · X

创建冷战游戏地图的编辑器,灵感来自《世界冲突》。
tomaytotomato · HN
Sitmap – a World in Conflict inspired map maker for Cold War scenarios

Cenntre is the better way to share content, get discovered, and monetize. Kickstart your creative career here. Sign up to get started, it is free.
@Balogunmish001 · X

Enter ONE4ALL's living reward lab: a giant Solana-style reward engine, a growing holder civilization, and a public on-chain distribution portal.
@dropair001 · X
builder link: our team is shipping @o4Asol, a small Solana memecoin/community project with an interactive lab, reward mechanics, an AI council, a PFP maker, and a Living Wall. feedback on what feels clear vs confusing is welcome.