
Generate truly seamless pattern&textures from prompts or images
从文本提示或图像生成无缝纹理,支持预览、重新着色和导出。
Seamless Canvas — AI 无缝纹理生成器,通过文字描述或上传图像生成可平铺纹理 - [更多介绍](https://seamlesscanvas.com)
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从文本提示或图像生成无缝纹理,支持预览、重新着色和导出。
Seamless Canvas — AI 无缝纹理生成器,通过文字描述或上传图像生成可平铺纹理 - [更多介绍](https://seamlesscanvas.com)

用AI生成定制乐高设计和小人偶,支持文本、照片和动画。
Brick Center — 如果您是一位乐高爱好者,热衷与创造各种乐高形象,BrickCenter 可以将您的创意,自动生成乐高设计图。AI 乐高生成器可以将你的文字转换成定制的乐高套装。轻松地从照片创建你自己的小人偶,如果您觉得乐高头像很酷,也可以将您的自拍图片,生成乐高头像。还可以来网站浏览由爱好者精心制作的独一无二的乐高作品 - [更多介绍](https://www.bilibili.co

让AI模型通过3D动画展现香蕉植物的完整生命周期来比较性能。
fran-mora · HN
I gave 5 AI coding agents one prompt: grow a banana plant through its whole life in three.js: sprout, leaves, flower, fruit, rot, then pups that restart the loop. It's deceptively simple and yet very hard to get right from procedural code: you have to write working three.js and understand how the plant is actually built; how it hangs, ages and decays. Get the biology wrong and the code renders something weird. These are agents, not bare models (Claude Code and Codex for now). They can use tools, including playwright to check their work and improve it.


检测并替换图像中的文本,同时保留布局和样式。
PicText - 图片文字编辑器 — AI 驱动的图片文本编辑器,检测并替换照片、截图和产品图中的文本,同时保留原始布局和字体

用 AI 创作多模态内容的对话式创意画布。
BananaCanvas AI — 前沿的创意工作区,结合了基于对话的 AI 交互和无限画布,用于多模态内容创作。

用多个AI模型和模板从文字或照片生成AI图像和视频。
Pixalice — AI 生图与视频生成平台,内置多个图片模板,一键生成,支持 Nano Banana、SeeDream、Sora2 等多种模型

用AI将照片转换成素描、炭画或卡通艺术,即时在线生成。
image-to-sketch — 图片转素描 AI 小工具

使用 AI 工具创建、设计和动画化原创角色。
OC Maker — 用 AI 生成原创角色图像

GoDraw:无需注册即可在线绘图,支持实时团队协作。
@rishabh21g · X
The whiteboard that just lets you draw

Flint是为AI代理设计的可视化语言,用于创建交互式数据可视化。
chenglong-hn · HN
Data visualizations are the bridge between user and data. But building AI agents that can generate visualizations reliably can be very tricky: - simple chart specs can be reliable, but generated charts are often of low quality due to reliance on system defaults; - complex chart specs with explicit details can produce good-looking charts, but they are verbose and agents can struggle with reliability We figured out it is a limitation on the language issue (not just AI capability thing) -- current visualization languages are a bit too low-level for AI agents, requiring them to explicitly make visual decisions that are supposed to be handled by a good compiler. Flint is a visualization intermediate language to address this issue, allow AI agents to solve this last-mile human-agent interaction problem. It provides a simple semantic-type based specification, and contains a layout optimization engine that can produce good-looking charts (filled with derived low-level details) from simple
