
完整作品展
技术栈
60 projects


在AI游戏大师主持的多人策略游戏中竞争和统治
jklewis · HN
Machinations – a multiplayer strategy game where LLM is the game master

参与原创视觉收藏艺术的AI评判竞赛,包含叙述性锦标赛。
@WayneAn24652339 · X
- made with Claude Code and Codex. 5 months in development, about a 1,000 sessions.

输入关键词生成搞笑新闻头条,下载图片分享。
mqx · V2EX
有趣新闻头条生成网站 简介:配置 deepseek 的 key (默认是我的 key ,哈哈),输入 3 个关键词,生成搞笑的新闻头条,可下载图片分享,欢迎来玩 网站地址: https://6f717acf.pinme.dev/ 网站图片预览在 1 楼

Knotenpunkt是一款5x5战术棋盘游戏,可对阵AI,有三个难度级别。
@Snader1967 · X
Check out what I just built with Lovable!

One code, everyone joins on their phone. Answer fast and top the board, or run a free raffle with the spinning wheel. Great for game nights, teams and parties.
@GetOtiya · X

ToonTones 色彩记忆游戏,观察隐藏色后用 HSL 滑块还原,获得 0-10 分。
ToonTones — 浏览器颜色记忆游戏,观察隐藏色后用 HSL 滑块还原,五轮给出 0–10 分,支持每日挑战和排行榜,无需注册下载

FartFellas:分享屁视频和照片、参与屁文化竞赛的社交网络。
@Tylermcfrank · X
Hey Boys, I built my own fart app today using vibe coding. It is a work in progress but it is free to sign up! Working towards a fart exclusive community for sharing videos, chatting, starting threads, sharing pics, having fart contests etc. Share it plz!

点击或轻触转动表情符号的互动游戏。
@Hacksore · X
i didnt even know these existed alas, the most vibe coded looking site 😂


3D骰子模拟工具,支持D4-D20,掷骰即得结果和总点数。
Nalife520 · V2EX
最近用 Codex 做了一个 3D 骰子! 最近做了一个很小的网页工具:3D 骰子。 做完后有点纠结: 这种小工具到底应该保持极简,还是把常见功能都补上? 抛骰子: https://wheelpage.com/zh/dice-roller/ Dice Roller: https://wheelpage.com/dice-roller/ 现在功能很简单:打开页面,点一下,骰子滚动,然后给出结果。 一开始觉得骰子就是 1 到 6 的随机数,应该很好做。 但做的时候发现,如果只是直接显示数字,又不太像“掷骰子”;做成 3D 动画,又担心有点多余。 现在倾向于先保持简单,打开就能用,不加太多设置。 顺便也做了一个抛硬币页面: https://wheelpage.com/zh/coin-flip/ 它和骰子类似,都是临时做随机决定的小工具。

Cup Cascade — 物理驱动的嘉年华杯子投掷游戏。
@givros · X
You don’t need 5 million assets to make a game feel unpredictable. Sometimes you just need to go to the carnival in your village. That’s basically where Cup Cascade came from. Built with Codex, Three.js + Rapier. Playable on desktop + mobile: With the current Needle in a Haystack trend, I think there’s something really interesting here: simple physical ideas can create way more gameplay than throwing thousands of assets at a scene. So I tried to recreate that small village carnival experience as a playable game.