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免费在线生成器和决策工具,包含 Yes/No 生成器、随机选择器和转盘游戏。
@qt_nest · X


Fractetris:每个像素都是一个完整的俄罗斯方块游戏。
farcaster · HN
On this page there are two complete recreations of the original Gameboy Tetris game based on the commented assembly code. On the top level there is a C version that compiles to WASM but on every pixel of that version there is a GLSL shader also implementing the complete original code with a AI player making virtual inputs! Everything was planned by me and coded by Claude Fable. Brazilian tileset generated by Gemini so I'm not technically using any copyrighted assets. Link to repo: https://github.com/ThiagoLira/Fractetris/tree/main


为学生创建互动游戏和测验。
@ziyodullayev_zd · X

在浏览器中玩经典2048益智游戏。
surunzi · V2EX
没写过游戏尝试下,目前对普通人来说,写一个自己的简单小游戏,在开发这块确实已经不是什么困难的事了。 [2048]( https://tinker.liriliri.io/zh/guide/official-games/2048.html):[在线玩]( https://tinker.liriliri.io/games/2048/)  [扫雷]( https://tinker.liriliri.io/zh/guide/official-games/minesweeper.html):[在线玩]( https://tinker.liriliri.io/games/minesweeper/)  [蜘蛛纸牌]( https://tinker.liriliri.io/zh/guide/official-games/spider-solitaire.html):[在线玩]( https://tinker.liriliri.io/games/spider-solitaire/)  [滚石迷宫]( https://tinker.liriliri.io/zh/guide/official-games/ball-maze.html):[在线玩]( https://tinker.liriliri.io/games/ball-maze/) 
在浏览器中玩双人Carrom棋盘游戏。
@1621London56279 · X
Check out what I just built with Lovable!

由AI讲述故事的文本角色扮演游戏,游戏机制完全由代码控制。
u/OldWiseSloth · Reddit
Heya! I'm building a text RPG where the AI is only allowed to narrate — actual game code controls every number, need Feedbacks/suggestions/tests! Cheers! "bow" Solo dev here, zero coding sense. Been building this for months and it's finally at a point where I want more people breaking it. It's called Realms: Shinsekai — a browser text RPG. The pitch is simple: most AI text games fall apart because the model controls everything, so your HP drifts, your gold appears out of nowhe


一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: