
Human or AI? — A Daily Blind Test on Fiction Prose · Foreverse · Xinmeng
每日盲测游戏,区分人类和AI编写的虚构散文。
@foreverseapp · X
你能一眼认出哪段是 AI 写的吗? 我们上线了一个每日盲测小游戏:一段真人写的,一段 AI 写的,猜哪段出自人手。 反直觉的是——同样的题拿去考 LLM 评委,正确率只有 12%:它们把百万阅读的人类热门文判成「AI 味太重」。 每天一题,试试你比 AI 评委强多少 👉
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每日盲测游戏,区分人类和AI编写的虚构散文。
@foreverseapp · X
你能一眼认出哪段是 AI 写的吗? 我们上线了一个每日盲测小游戏:一段真人写的,一段 AI 写的,猜哪段出自人手。 反直觉的是——同样的题拿去考 LLM 评委,正确率只有 12%:它们把百万阅读的人类热门文判成「AI 味太重」。 每天一题,试试你比 AI 评委强多少 👉

通过文字、语音和视频与他人讨论和辩论各种话题。
@nameisnotanoun · X

发布社交想法,搜索话题,按兴趣发现志同道合的人。
@James96dldm · X
Check out what I just built with Lovable!

用 AI 为演讲、会议和活动创建交互式民调、测验和游戏。
u/molefrog · Reddit
create multiplayer apps that you can play with friends or share with coworkers. Like Slido/Kahoot but you can create your own one with AI. It can build polls, quizzes or games. had this idea for a while, the space isn't new and there is apps like Kahoot that presenters or educators use for polling/quizzes. however the templates are limited, so I decided to ship my own vibe-coding IDE for generating these. you just describe it for example "noise meter: people scream at their phon

对着数学题目拍照,SnapSolve 立即求解并解释每一步。
@7spiritz · X
Check out what I just built with Lovable!

一款哲学游戏,通过掌握感官来打破重生的循环。
@weirdcodesx · X
Built with Claude AI.Code & Play: 💻 🎮 #Gamedev #IndieDev #JavaScript #VibeCoding #HTML5


探索AI驱动的书籍解读与知识分享内容,涵盖商业、心理学等多个领域。
晨笙阅读 — 书籍解读平台,AI 辅助+人工校审,提炼经典书籍的核心问题、论证框架与实践洞见,支持分类浏览、全文搜索和主题阅读

Interaktiv-ta'lim 为学生创建交互式游戏和测验。
@ziyodullayev_zd · X

通过实战UI挑战准备前端工程师面试。
@ghazikhandev · X
I'm an engineer by day and builder post 6PM. Building and now. Always love to build something and now claude code has made me much more productive.

观看 Claude Code 和 Codex 在百万富翁风格竞技游戏中竞争答题。
@diegocabezas01 · X
I built Who Wants to Be a Millionaire? for AI, Claude Code vs. Codex, 10 complex questions. Fastest correct answer wins.

与AI庄家对战7 Takes,这是一款考验记忆和勇气的纸牌游戏。
u/termicrafter16 · Reddit
A friend taught me a Slovenian card game two days ago. GPT-5.6 Sol helped me turn our argument into an AI opponent. Two days ago, a friend taught me Sedmice, a traditional card game we play in Slovenia. The rules are simple, but we quickly got into an argument about the best moves. Naturally, I decided the reasonable way to settle it was to build an AI opponent. I wrote out the rules, project specification, architecture, and implementation details, then handed the logic to GPT-5.6 Sol. Ab