
Cross Fall — a coffee break game by Jim the AI Whisperer
一个边下落边填字的交叉字谜游戏,争取获得最高分。
@JtheAIwhisperer · X
I vibe coded a falling-tile crossword game. Come play! The high score is up for grabs.
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一个边下落边填字的交叉字谜游戏,争取获得最高分。
@JtheAIwhisperer · X
I vibe coded a falling-tile crossword game. Come play! The high score is up for grabs.

在这个多人空闲RPG中升级你的角色,即使离线也能继续进展
u/Jaebola · Reddit
I built a multiplayer browser RPG game (with heavy AI assistance) Like many other gamers, I believe I have a solid grasp of game design knowing the best approach and the most logical course of action when it comes to balancing mechanics or adding new features. I really wanted to channel the 50,000+ hours I’ve spent in multiplayer games primarily MOBAs, ARPGs, survival games, and MMORPGs into a finished product of my own. I had specific criteria from the very start: The gam

参加排位1v1答题对战或主办实时多人答题房间,即时评分和排行榜。
@TheAlanWeKnow · X
building i need a good go to market plan now as most of it is built - need to reach hackathon organisers and other tech event organisers.

测试你的反应速度,玩17个迷你游戏,包括益智和街机游戏。
leolee829111 · V2EX
做了个反应速度测试站, 5 个工具+17 个小游戏,求各位帮忙看看 前段时间看了个小游戏站赚美元的教程,想着自己也试试手。没搞太复杂的——先做了几个认知测试工具,又嵌了些免费小游戏,搭了个站。 地址:checkreaction.com ( https://checkreaction.com/ ) 目前有这些: - 反应速度测试,5 轮取平均,带年龄基准对比 - 瞄准训练,30 个随机目标,测速度和精度 - 打字速度,30 秒 WPM - 序列记忆、数字记忆两个记忆测试 - 17 个 iframe 小游戏,纸牌、台球、消消乐、Cut The Rope 这些 技术跟 FH6Wiki 一样简陋——纯静态 HTML + 原生 JS ,扔 Cloudflare Pages 上。反应测试就一个 4.5KB 的单文件,也扔 GitHub 开源了。 为啥做这个 顺手查了下关键词难度。"reaction time game" KD 只有 4.8/100 ,排第二的是个 DR=0 、8 个月的新站,体验分只有 22 。第六名是个床垫公司。Google 甚至拿 Red

追踪游戏、撰写评论、评分作品,查看朋友在玩什么。
@GameHubSit · X
Just launched GameHub MVP 🎮 Rate games, write reviews, build your profile, pick Top 4 & track your journey. Still early — need honest feedback! What did you like? What felt confusing? Any bugs? What would make you return? 🔗 #buildinpublic #gamedev

在复古街机记忆游戏中翻转卡牌来配对。
@Bi35814Biruk · X
Check out what I just built with Lovable!

选择地点、日期和时长,创建有趣的约会邀请。
@Mrperfecttyg · X
Check out what I just built with Lovable!

一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al


一款免费在线瓷砖拼图游戏,与朋友或电脑对战。
heliostatic · HN
A couple weeks ago we were on vacation with friends, and after the kids were asleep we played games -- mostly Qwirkle, which I had never played and am terrible at. I don't care about being terrible at games, so I made a web version to keep playing after vacation: build lines of tiles that share a color or a shape, 2-4 players (or add bots). I wanted it to be low friction, so there are no accounts. Your identity is an anonymous id in localStorage, and you can move it to another device by scanning a QR code or hitting a unique url. Start a game and text someone the link (game slugs are semi-memorable three word phrases), or "Play the computer" and you can play immediately against bots. Games are async-friendly with web push for turn notifications. The stack is one Node process on a small VM, Next.js + Socket.IO, no database. The server and the client use the same engine so moves validate optimistically, and the bots go through the same functions, so bot moves are always legal. State is


Songwarrior是音乐爱好者的猜歌游戏,与其他玩家竞争。
u/spokiii · Reddit
Songwarrior, a game for music lovers (Sound on for the small movie of gameplay I made) I had been toying with the idea of making something better than Hitster and a handful of meh clones online for a while, so I took the plunge and (well, Claude and I) threw something together myself. Guess I first gotta explain what Hitster is to all non-dutchies. Its a 'board'game where you should guess the release year of a track and put it in a timeline. The first team to have a timeline