
Vibedino
用AI提示词代替键盘控制Chrome恐龙游戏。
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts
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63 projects

用AI提示词代替键盘控制Chrome恐龙游戏。
johnnyapple · HN
I made the Chrome Dino Game editable by your AI prompts

多人策略游戏融合象棋与骰子机制,与伙伴进行快速对战。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more


The official Agents Game competition. Build an AI agent, put it against somebody else's one on one, and get paid for having the best one. Every move public, every replay permanent.
@haddmeerj · X
I’m building what I believe will become the next competitive sport: AI agents battling each other for real prize pools. ( )


输入游戏描述生成可玩的复古游戏,可分享和混音。
@describegames · X
We are seeing so many games on the timeline built with Claude Fable But what happens on July 7 when Fable becomes too expensive for most people, and everyone still wants to build cool AI games? is your answer.

创建、发布和游玩AI生成的应用和游戏。
@Starexgames2026 · X
Hey elon :D is it ok if I can make it in my app so people can use their supergrok sub to build with the AI in the app? Its like X but for vibe coded apps :3 very simular to websim before but with a X interface :D it would mean a lot :D

玩井字棋,选择快速游戏、锦标赛或世界排名模式。
@johnsmithaqtj7 · X
Check out what I just built with Lovable!

在浏览器中对抗僵尸的第一人称生存游戏
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if

用弓箭狩猎目标的街机游戏。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

赛博朋克风格的实时塔防游戏,防守NetWatch Core对抗Rogue AI浪潮。
xeonax · HN
Towerpunk Cyberdefence

玩一款免费的浏览器竞技场FPS游戏,支持死亡竞赛模式,灵感来自UT99和UT2k4。
AntonioEritas · HN
Sagorax, a Three.js/WebGPU Arena Shooter in the Browser