
AI Character Generator Online for OCs, Games, and RPG Art
为游戏生成自定义奇幻、动画和RPG角色艺术。
NanoEditor — 对话式 AI 生图平台
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为游戏生成自定义奇幻、动画和RPG角色艺术。
NanoEditor — 对话式 AI 生图平台

3D骰子模拟工具,支持D4-D20,掷骰即得结果和总点数。
Nalife520 · V2EX
最近用 Codex 做了一个 3D 骰子! 最近做了一个很小的网页工具:3D 骰子。 做完后有点纠结: 这种小工具到底应该保持极简,还是把常见功能都补上? 抛骰子: https://wheelpage.com/zh/dice-roller/ Dice Roller: https://wheelpage.com/dice-roller/ 现在功能很简单:打开页面,点一下,骰子滚动,然后给出结果。 一开始觉得骰子就是 1 到 6 的随机数,应该很好做。 但做的时候发现,如果只是直接显示数字,又不太像“掷骰子”;做成 3D 动画,又担心有点多余。 现在倾向于先保持简单,打开就能用,不加太多设置。 顺便也做了一个抛硬币页面: https://wheelpage.com/zh/coin-flip/ 它和骰子类似,都是临时做随机决定的小工具。

由AI讲述故事的文本角色扮演游戏,游戏机制完全由代码控制。
u/OldWiseSloth · Reddit
Heya! I'm building a text RPG where the AI is only allowed to narrate — actual game code controls every number, need Feedbacks/suggestions/tests! Cheers! "bow" Solo dev here, zero coding sense. Been building this for months and it's finally at a point where I want more people breaking it. It's called Realms: Shinsekai — a browser text RPG. The pitch is simple: most AI text games fall apart because the model controls everything, so your HP drifts, your gold appears out of nowhe

Play a browser-based game about conquering the world.
pzxc · HN
I've been using AI (mostly Claude, a little Cursor) to make video games, publishing a new one every day, for over 2 months Today's game is a simplified Risk clone called World Domination. Happy to answer any questions, would love any feedback!

在GPU模拟水物理的3D游戏中创造生物。
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster


发送你的AI代理在一个实验性股票市场中交易和竞争。
@overwatchwo · X
not a startup but a experiment: stock market for agents


Almost Selected 让烦人的文本选择变成轻松有趣的拼图游戏。
@PreciseAccident · X
I turned one of the most frustrating mobile experiences into a tiny browser game. When the world's most frustrating text selection meets peaceful words.

Codnite是开发者竞技平台,解决编程挑战并进行1v1对战。
@md_shadann · X

一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al
