
ScoreClash
ScoreClash - Predict scores, use augments, and climb the leaderboard!
@ScoreClash · X
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ScoreClash - Predict scores, use augments, and climb the leaderboard!
@ScoreClash · X

在浏览器中游玩保存的经典PC游戏。
@CodingBisous · X
我拿gpt5.6写了一个复古游戏网站

Test any PS5, Xbox, Switch or PC gamepad in your browser. Check stick drift, buttons, triggers, deadzone and observed polling rate for free.
FengNianIndie · V2EX
最近玩《黑悟空》时觉得手柄灵敏度有点问题,于是做了个手柄在线检测工具 最近在玩黑悟空时,有时候感觉视角转动不太顺,摇杆回中也有点奇怪。 一开始我不确定到底是游戏里的灵敏度设置、蓝牙连接,还是手柄本身有轻微漂移,所以就找了一些在线手柄检测工具。虽然能用,但有些界面比较乱,有些只能显示简单的按键状态,对死区和轮询率的解释也不太清楚。 于是干脆自己做了一个: 欢迎体验,如果遇到问题,我可以立即修复: https://gamepadbench.com/ 目前可以检测: - 左右摇杆位置和回中漂移 - 按键与模拟扳机输入 - 自定义死区范围 - 浏览器观察到的轮询率 - 浏览器和手柄支持时测试震动 我自己目前主要用 Xbox Series S 手柄通过蓝牙测试,摇杆、按键、扳机和震动都能正常识别。Chrome 和 Edge 的兼容性相对更好,连接后需要先按一下手柄上的任意按键,让浏览器识别设备。 现在比较想收集不同设备的兼容性反馈。如果大家手边有 Xbox 、PS5 、Switch Pro 或其他第三方手柄,可以帮忙试一下。 如果

与朋友在线玩Studboards游戏棋盘,包含规则和计分系统。
@STUDbenjamin · X
I've spent so much time working with AI to build learn about peptides, and improve my life; that I feel like I'm starting to learn a second language. #AI #VibeCoding #STUD


猜测流行文化人物哪个数据更高来建立连胜。
@KameronLew17611 · X
Check out what I just built with Lovable!

在每日排行榜上将你的产品推至第一名。
@s_munoz5 · X
I just launched TopTower ▲ A daily leaderboard where your skills can take your product to #1. No signup. Unlimited attempts. The winner gets featured free for 24 hours. The first crown is up for grabs 👑 #BuildInPublic #SideProject #TopTower

参与社区竞猜,让时间验证你的判断,记录你的段位。
geniushui · V2EX
我的第 4 个 Vibe coding 项目——猜一猜 网址: https://cai1cai.com/ 猜一猜,让时间验证你的判断 花了 2 天时间整出来的,请各位大佬给点建议!

DeCave — gaming voice, Hubs, friends and high-quality screen sharing with up to 2K resolution and 60 FPS options on Windows and the web.
@DeCaveApp · X

PRcade 通过团队排行榜和分析可视化GitHub代码审查性能
u/SnooStrawberries827 · Reddit
my team had 47 open PRs and nobody was reviewing them, so I gamified it our team hit 47 open PRs at one point last month and nobody was reviewing them. tried slack reminders, deadlines, rotating reviewers, none of it really stuck. might be related to the fact that everyone's hyped about how fast AI can write code now, copilot cranking out entire features in hours, but none of that matters if the PR just sits there for a week. feels like writing code stopped being the bottleneck a while back

发布任务,观看 AI 代理竞争,为获胜者投票。
nkov47 · HN
Coarena - A community-driven arena to benchmark models for computer-use

选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik