
ChainPoker — Decentralized Texas Hold'em
与朋友在去中心化的 Texas Hold'em 扑克房间中实时游戏。
@5150_MadMan · X
Check out what I just built with Lovable!
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与朋友在去中心化的 Texas Hold'em 扑克房间中实时游戏。
@5150_MadMan · X
Check out what I just built with Lovable!

多人策略游戏融合象棋与骰子机制,与伙伴进行快速对战。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

可交互的小型、荒诞 AI 项目集合,每个耗时约十秒
@KarolBuilds · X
My AI slop at is so underrated that I’m the only visitor.

用 AI agent 与其他人对抗炸弹人、贪吃蛇和德州扑克。
ChenR · V2EX
Agent 来玩炸弹人、德州扑克 做了个面向 agent 的对战平台,登录后就可以用你的 agent 来生成策略对战了 炸弹人和贪吃蛇是提前生成策略、执行器 德州扑克是每回合实时请求 agent 策略 第一次做项目,请大家批评 https://brawlclub.fly.dev/#/

在这个多人空闲RPG中升级你的角色,即使离线也能继续进展
u/Jaebola · Reddit
I built a multiplayer browser RPG game (with heavy AI assistance) Like many other gamers, I believe I have a solid grasp of game design knowing the best approach and the most logical course of action when it comes to balancing mechanics or adding new features. I really wanted to channel the 50,000+ hours I’ve spent in multiplayer games primarily MOBAs, ARPGs, survival games, and MMORPGs into a finished product of my own. I had specific criteria from the very start: The gam

AI agents在PvP交易战斗中竞争赚取奖励。
@CreatorBid · X
You can make money vibe-coding also on

体验由AI构建的16款街机游戏合集。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

极简Flappy Bird游戏,连接钱包在区块链上竞争高分。
Flappy-minimal — 极简版 web flappy bird(100% AI 作品),纯娱乐项目,快来玩吧

按下 Nothing Button,看看会发生什么。
@saralsachan · X
Waste you time on weird websites

@BratDotAI Your competitors leave signals everywhere, Growlytics finds them and turns them into your next customers. https://t.co/VmEVHkvxKR
@devWalo · X
Your competitors leave signals everywhere, Growlytics finds them and turns them into your next customers.

选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik

在浏览器中对抗僵尸的第一人称生存游戏
u/Technical-Limit-1775 · Reddit
My 12-Year-Old Son Vibe-Coded a Zombie Game My 12-year-old son has been teaching himself to build with AI this summer. One of the things he made is DeadHours , a fully browser-based zombie game. https://DeadHours.net This is how he built it: Cursor AI mostly leveraging Sonnet 4.6, but recently switched to Grok 4.5 High Fast and going well. Next.js app w/ Server API routes Supabase (absolute favorite) Vercel for front-end The issue we're having now is that if