
Dozenal - Number Puzzle Game
在网格中组合数字瓷砖以达到12的益智游戏。
sarreph · HN
Dozenal – A Game of Spatial Arithmetic
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在网格中组合数字瓷砖以达到12的益智游戏。
sarreph · HN
Dozenal – A Game of Spatial Arithmetic

Rollin - 实时多人策略游戏,掷骰子、秘密放置和战术战斗。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

探索PANDAMONIUM,一个3D街机游戏体验。
@asredoblado · X
Happy Friday! Did some updates to Pandamonium Street. It's a fund demo check it out. #vibecoding #apps #threejs #webgames

在线对战隐藏棋子的象棋游戏,支持好友实时多人联机。
lanyi96 · V2EX
新开发了一款网页小游戏-象棋(卧底版)-支持好友在线联机对战。  游戏网址: https://gameplayer2.com/xiangqi 规则如下: - 胜利条件和普通象棋一样:将死对方的将就算赢。 - 开局时,帅和士都公开明旗。其余 13 枚棋子盖住并重新打乱,其中混入 3 枚对方棋子作为卧底。 - 暗子还没翻开时,先听从它所在的一方。轮到你时,可以走一步棋,也可以用这一回合把自己控制的一枚暗子原地翻开。 - 所有暗子在翻开前都可以横走、竖走,每次最多 3 格,而且不能越过其他棋子。 - 暗子移动后还是暗子。只有它吃子、被吃,或者你主动选择翻开时,才会露出真正的棋子和颜色。 - 吃暗子时,如果吃子方也是暗子,两枚棋子会翻开再完成吃子。 - 如果翻出来的是对方棋子,它会立刻归对方控制。 - 翻开以后,棋子恢复原本的走法。 - 被将军时,可以用暗子挡

一个边下落边填字的交叉字谜游戏,争取获得最高分。
@JtheAIwhisperer · X
I vibe coded a falling-tile crossword game. Come play! The high score is up for grabs.

Physical - 基于物理模拟的打砖块街机游戏
brontosaurusrex · HN
A little physical breakout clone

Slay the Spire 2战斗策略优化计算器
Slay the Spire Calculator — Stream 游戏 Slay the Spire 2 工具网站

在AI游戏大师主持的多人策略游戏中竞争和统治
jklewis · HN
Machinations – a multiplayer strategy game where LLM is the game master

通过掌握感官来逃脱转世循环。
@weirdcodesx · X
Built with Claude AI.Code & Play: 💻 🎮 #Gamedev #IndieDev #JavaScript #VibeCoding #HTML5

可直接在浏览器玩NOPE游戏,无需钱包或设置。
@NormiePepeNFT · X
Want to have some fun? 🐸🎮 Try the NOPE game — built entirely with Claude Code. No wallet connection required. No complicated setup. Just jump in and play. Have some fun. Be NOPE. 💚

一个9岁小孩用 Claude Code 制作的街机游戏。
@DrJiangFunPlace · X
My 9 year old made this game with Claude Code. You are welcome to play. #gamedev #claudecode

一款免费在线瓷砖拼图游戏,与朋友或电脑对战。
heliostatic · HN
A couple weeks ago we were on vacation with friends, and after the kids were asleep we played games -- mostly Qwirkle, which I had never played and am terrible at. I don't care about being terrible at games, so I made a web version to keep playing after vacation: build lines of tiles that share a color or a shape, 2-4 players (or add bots). I wanted it to be low friction, so there are no accounts. Your identity is an anonymous id in localStorage, and you can move it to another device by scanning a QR code or hitting a unique url. Start a game and text someone the link (game slugs are semi-memorable three word phrases), or "Play the computer" and you can play immediately against bots. Games are async-friendly with web push for turn notifications. The stack is one Node process on a small VM, Next.js + Socket.IO, no database. The server and the client use the same engine so moves validate optimistically, and the bots go through the same functions, so bot moves are always legal. State is