
Recon — Competitor Intelligence Platform
用AI分析和追踪竞争对手的策略和动向
@NateDenisal · X
Working on a competitor intelligence platform,
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用AI分析和追踪竞争对手的策略和动向
@NateDenisal · X
Working on a competitor intelligence platform,

Model90 提供2026世界杯的AI足球预测、实时比分和赔率。
@kmlyyll · X
now speaks #MCP. Ask any AI agent about World Cup 2026 fixtures, team stats, or match predictions: Live data, not scraped guesses. Also shipped: Link headers, an #API catalog, #WebMCP, and a #Claude Code plugin. Made in Cambridge with a lot of love and passion.😍

使用开源浏览器工具分析象棋游戏,获得自然语言解释,无需登录。
u/ICARUS_2X · Reddit
Spent 7 months building a FOSS platform for natural-language chess analytics (No LLM) Hey guys, I've released CHONSE2, an open-source game review platform that offers unlimited analysis and move explanations without using hallucination-prone LLMs, running entirely in your browser. chonse2.com But Lichess is free, so why use this? Some have asked. It expands on Lichess's feature set a few different ways: Full analysis (accuracy/elo estimations/eval graphs, etc) requir

Anime Fighting Simulator游戏数据和计算的计算器工具。
Anime Fighting Simulator Calculator — Roblox Anime Fighting Simulator游戏工具

分析客户数据,细分受众,创建营销活动,追踪商务指标。
@jitendraballa · X

在Mech Arena中玩16个AI街机游戏
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

从产品URL快速生成UGC视频广告,包含趋势分析和AI脚本。
@z_duane · X

将笔记转化为竞争性答题对战,获得AI反馈和指导。
u/Due_Load6189 · Reddit
I built a study battle app and need honest feedback Hey everyone, I’m a student building StudyClash, an app that turns practice questions into competitive study battles. You can try a deck, answer questions, get a score, see what topics you’re weak in, and use an AI coach to understand mistakes. I’m not trying to sell anything right now — I just need honest feedback before I show it to more people. Main things I want feedback on: Is the app easy to understand? Does anything look b


Fractetris:每个像素都是一个完整的俄罗斯方块游戏。
farcaster · HN
On this page there are two complete recreations of the original Gameboy Tetris game based on the commented assembly code. On the top level there is a C version that compiles to WASM but on every pixel of that version there is a GLSL shader also implementing the complete original code with a AI player making virtual inputs! Everything was planned by me and coded by Claude Fable. Brazilian tileset generated by Gemini so I'm not technically using any copyrighted assets. Link to repo: https://github.com/ThiagoLira/Fractetris/tree/main

参与社区竞猜,让时间验证你的判断,记录你的段位。
geniushui · V2EX
我的第 4 个 Vibe coding 项目——猜一猜 网址: https://cai1cai.com/ 猜一猜,让时间验证你的判断 花了 2 天时间整出来的,请各位大佬给点建议!

按键打节拍掌握冲刺物理,在 Speed Stars 中创造纪录。
stigo · V2EX
继续上站,今天顺便修了 2 个 bug,系统越用越顺手了 ## 不废话,直接上链接👇👇👇 - [Play Speed Stars Online for Free]( https://speed-stars.top/)  - [Drive Mad Unblocked]( https://speed-stars.top/)  ## 后面计划多做几个模板,告别千篇一律