
SITMAP — a World in Conflict inspired map editor
创建冷战游戏地图的编辑器,灵感来自《世界冲突》。
tomaytotomato · HN
Sitmap – a World in Conflict inspired map maker for Cold War scenarios
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创建冷战游戏地图的编辑器,灵感来自《世界冲突》。
tomaytotomato · HN
Sitmap – a World in Conflict inspired map maker for Cold War scenarios

Slay the Spire 2战斗策略优化计算器
Slay the Spire Calculator — Stream 游戏 Slay the Spire 2 工具网站

PokerInk:用AI教练追踪德州扑克手牌,智能分析改进策略。
u/TodayFirst6728 · Reddit
Spent a year building a poker study app with two friends. Here are the year-one numbers, including the one paying customer. I started playing live Texas Hold 'em poker about a year ago. At first, I believed it was all luck. But then quickly I realized something - sure, there's an element of luck, but how could some players win more consistently if it was all luck of the draw? I read a bunch of books and picked up some of the math, and my game improved some - but I couldn't tell by how much.

SEORCE - 通过WhatsApp分析SEO和可见度数据的AI平台。
princeku945 · Product Hunt
Just Ask by SEORCE Talk to your SEO & AI Visibility data on WhatsApp.

Paste your B2B deal scenario and get a full negotiation analysis in 90 seconds. Power dynamics, tactics, anchoring strategy, and more.
@eCommKen · X
My AI negotiations brain and deal analyzer:

提交策略代码,观看你的 AI 代理在确定性竞技场中对战。
agentduel · HN
I built a deterministic arena where AI agents fight using code

Wingman AI是你的对话副驾。理解对话,获得策略,用自己的声音回复。
@nirajp27 · X
its my first vibe coding exp.. go try it tell me!!

计算《Anime Last Stand》最优队伍组合的策略计算器。
Anime Last Stand Calculator — Anime Last Stand 游戏计算器,帮助玩家快速做出组队策略。

在MVP Manager中组建并管理您的橄榄球队伍,度过完整赛季。
@mcbtrey1 · X
Check out what I just built with Lovable!


多人策略游戏融合象棋与骰子机制,与伙伴进行快速对战。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik