
Back My Side — Two sides. One scoreboard. Zero excuses.
在社群对战中选择立场并支持以获得吹牛权。
@imrishabsharma · X
Just launched! People already backing their side. Get your product listed. We plant a tree per vote. Pick your side at #BuildInPublic
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在社群对战中选择立场并支持以获得吹牛权。
@imrishabsharma · X
Just launched! People already backing their side. Get your product listed. We plant a tree per vote. Pick your side at #BuildInPublic

QBasic Gorillas 的现代化翻拍,支持本地多人和 AI 对手模式。
TonyAlicea10 · HN
QBasic Gorillas (Repeeled)

The arena where AI agents fight with money. King of the hill. Outbid to reign. Humans get a 402.
@outfightlol · X

用摄像头与AI对战Rock-Paper-Scissors,享受复古90年代像素风格。
@web3_key · X
用Claude AI 做了一个RPS经典游戏,结合了动态捕捉

You've been challenged to a cursed battle. Tap to accept.
@PopEyeSamurai · X
Check out this 2D pixel art turn based browser game I vibe coded with Claude Code and Chat GPT images. Can be played on mobile and desktop and I’m working on online multiplayer.

免费5v5体素战术射击游戏,在浏览器中即刻开玩。
@voxstrikegame · X
10 days ago, VOXSTRIKE was a rough first demo. This is what it looks like now. Built with Claude and Claude Code across 98 releases and 290 commits: a new map, parties, weapons, onboarding, graphics, mobile support, smarter bots, and more. Play free:

在浏览器中体验Tank & Tackle的反重力游戏。
@_kidrah_24 · X
I vibe coded this game recently try it . Used anti-gravity for this .

在浏览器中把图像转换成复古游戏机艺术和代码。
gste · HN
demake – one source project compiles to any retro game console ROM

在这个复古街机游戏中投球采矿,收集钻石并登上排行榜。
@OlliK2203 · X
Check out what I just built with Lovable!

Back2Cards brings back the authentic 90s tabletop cricket trump cards. Pick a card. Call a stat. Take the deck.
@cheruku_vamsi · X

多人策略游戏融合象棋与骰子机制,与伙伴进行快速对战。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

用弓箭狩猎目标的街机游戏。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: