
Ripple
物理引擎驱动的波浪生成交互工具
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁
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物理引擎驱动的波浪生成交互工具
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁

通过OwsterLabs的电影级任务和交互式物理模拟学习数学和物理。
@electricdrago10 · X

可交互的小型、荒诞 AI 项目集合,每个耗时约十秒
@KarolBuilds · X
My AI slop at is so underrated that I’m the only visitor.

在由GPT-6 Astra驱动的浏览器战斗机游戏中飞行和进行空战。
u/Nearby-Heart9774 · Reddit
Functional Fighter jet game with GPT-6 Astra I wanted to see how far I could push GPT-6 Astra ultra on an actual game instead of another demo or landing page. So I built WarLightning , a browser-based fighter jet combat game. You can: Fly different fighter jets Dogfight AI aircraft Fire air-to-air missiles Bomb ground targets Fly around large maps Choose aircraft from a hangar It's still very much in development, and I'm trying to figure out what needs the

通过提交架构并体验AI触发的生产事件来练习系统设计。
u/No-Preference-846 · Reddit
I built an AI-augmented system design practice tool that triggers a live production incident when you submit your design - not just a critique Every system design prep resource I used was static — read a diagram, read the tradeoffs, move to the next one. Nothing ever pushed back on what I actually built. So I built ChaosBench . You design a system on a canvas — drag components, wire them up — and when you submit it, an LLM (Gemini) finds the actual weak point in your specific design and

Stealth is a battle tested AI assistant designed and developed to help devs manage and review their PRs efficiently
@abdullah_twt23 · X
Fuk dis shit


Same problem, same clock. Go head to head in real-time 1v1 coding battles, judged by an AI on tests, performance and structure.
@CHATTU3301 · X

16 spaces. Zero guarantees. Take territory. Get seen. Hold it while you can.
@gavinelliott · X
Finding that some people cared about but not enough to make it viable, maybe

在快节奏的霓虹街机游戏中操控电子穿过障碍赛道。
leeswal · V2EX
Electron Dash 节奏很快的平台跳跃游戏 游戏里你要控制一个宇航员在太空隧道里不断向前跑,一路躲开各种坑洞、障碍物和激光。随着速度越来越快,对反应速度和操作的要求也会越来越高,一不小心就会掉下去,只能重新开始。 操作很简单,上手就能玩明白: ← / A:向左移动 → / D:向右移动 ↑ / W 或 Space:跳跃 游戏没有复杂的规则,目标就是尽可能跑得更远,挑战更高的分数 游戏地址: https://electrondash.site/ https://i.imgur.com/7N3C3rx.png
