
DualChess — Chess meets Mini-Games
与AI或在线对手下棋,通过迷你游戏决定每次吃子。
@GeorgeGognadze · X
Hi, I’m building the new chess version where mini games decide the capture @dualchess
完整作品展
技术栈
60 projects

与AI或在线对手下棋,通过迷你游戏决定每次吃子。
@GeorgeGognadze · X
Hi, I’m building the new chess version where mini games decide the capture @dualchess

使用开源浏览器工具分析象棋游戏,获得自然语言解释,无需登录。
u/ICARUS_2X · Reddit
Spent 7 months building a FOSS platform for natural-language chess analytics (No LLM) Hey guys, I've released CHONSE2, an open-source game review platform that offers unlimited analysis and move explanations without using hallucination-prone LLMs, running entirely in your browser. chonse2.com But Lichess is free, so why use this? Some have asked. It expands on Lichess's feature set a few different ways: Full analysis (accuracy/elo estimations/eval graphs, etc) requir

与最优AI对手玩Yahtzee,测试你的策略直觉。
@afotherg · X
I vibe coded an optimal yahtzee game. See if your intuition is the right move. Repo at with acknowlegements

五位历史人物为您的人生难题辩论,由马可·奥勒留给出最终裁决。
u/Rcoo232 · Reddit
I built a council of 5 historical figures that debates your hardest life decision (based on Karpathy's LLM Council) A few weeks ago, I came across Karpathy's "LLM Council" concept. You ask multiple Agents the same question independently, have them anonymously peer-review each other, then synthesise a final answer. The peer-review round is the genius part; models get surprisingly honest when critiquing anonymised responses. I turned it into a consumer product where the council members are hi

多人策略游戏融合象棋与骰子机制,与伙伴进行快速对战。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

与AI庄家对战7 Takes,这是一款考验记忆和勇气的纸牌游戏。
u/termicrafter16 · Reddit
A friend taught me a Slovenian card game two days ago. GPT-5.6 Sol helped me turn our argument into an AI opponent. Two days ago, a friend taught me Sedmice, a traditional card game we play in Slovenia. The rules are simple, but we quickly got into an argument about the best moves. Naturally, I decided the reasonable way to settle it was to build an AI opponent. I wrote out the rules, project specification, architecture, and implementation details, then handed the logic to GPT-5.6 Sol. Ab

Koa 用 AI 伙伴将你的目标变成任务,庆祝每个成功。
@dvaldez3000 · X
Currently working on Koa. Koa turns your real ambitions into an epic quest, with an AI companion traveling alongside you." That's the seed the whole conversation grows from.


用于尝试评分机制的交互式演示工具。
@TheEduardoRFS · X
I vibe coded a demo for grading, not in a great shape but it's fun to play a bit.

完成12道测试题,检验你对数字收入方法的了解。
@XERECRAZY4hll · X
Check out what I just built with Lovable!

社交化AI数学平台,用于解决和协作数学问题。
lemma1729 · HN
Hi HN, This is ProofTree, and in TLDR: it is a platform where you can chat with an AI to do math, the way you already do, with context-awareness and knows how you personally do math, connected to the fora of other live human mathematicians. So, when you are talking to an AI about a proof at 3 am, and you need a human expert looking at it, or a discussion around it, like you do on StackExchange, this is it! You need an approved email account to use it, so please write here if you would live to try it out.

与AI驱动的历史人物进行跨时空的实时辩论。
回音堂 — 借助 AI,用对话的方式讲述历史故事 - [更多介绍](https://github.com/ruanqizhen/anachron)