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用弓箭狩猎目标的街机游戏。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

浏览和体验即用型破冰游戏,适合会议、团队和活动,无需准备。
IceBreakerGames — 破冰游戏转盘,帮你快速决定聚会选什么破冰游戏,并帮你快速了解和准备对应破冰游戏