
ClaySeal Arena — Prompt-Injection CTF
ClaySeal Arena是一个CTF游戏,通过提示注入让AI代理打破规则。
yuvvantalreja · HN
I Built a Capture the Flag Arena for Agents
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ClaySeal Arena是一个CTF游戏,通过提示注入让AI代理打破规则。
yuvvantalreja · HN
I Built a Capture the Flag Arena for Agents

与AI庄家对战7 Takes,这是一款考验记忆和勇气的纸牌游戏。
u/termicrafter16 · Reddit
A friend taught me a Slovenian card game two days ago. GPT-5.6 Sol helped me turn our argument into an AI opponent. Two days ago, a friend taught me Sedmice, a traditional card game we play in Slovenia. The rules are simple, but we quickly got into an argument about the best moves. Naturally, I decided the reasonable way to settle it was to build an AI opponent. I wrote out the rules, project specification, architecture, and implementation details, then handed the logic to GPT-5.6 Sol. Ab

用摄像头与AI对战Rock-Paper-Scissors,享受复古90年代像素风格。
@web3_key · X
用Claude AI 做了一个RPS经典游戏,结合了动态捕捉

用策略提示词指挥 AI 代理在武侠网游中进行多人对战。
江湖论剑 — 武侠题材的 AI 智能体对战网页游戏。玩家不直接操作角色,而是写一段策略提示词(也可用 Claude Code、Copilot 等生成),由 AI 代理逐回合执行战斗决策;含 1v1 天梯、多人副本、宗门群战三种模式,对局可回放


在GPU模拟水物理的3D游戏中创造生物。
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster

为融资计划书评分并与加速器投资人相连。
@mehulshahca · X
1/ You already have a pitch deck. What’s next? I met Megan at @networkschool. She taught me vibe coding. 10 days later, I shipped a new startup venture: Humans of Network School #03 🧵

可直接在浏览器玩NOPE游戏,无需钱包或设置。
@NormiePepeNFT · X
Want to have some fun? 🐸🎮 Try the NOPE game — built entirely with Claude Code. No wallet connection required. No complicated setup. Just jump in and play. Have some fun. Be NOPE. 💚

在这个多人空闲RPG中升级你的角色,即使离线也能继续进展
u/Jaebola · Reddit
I built a multiplayer browser RPG game (with heavy AI assistance) Like many other gamers, I believe I have a solid grasp of game design knowing the best approach and the most logical course of action when it comes to balancing mechanics or adding new features. I really wanted to channel the 50,000+ hours I’ve spent in multiplayer games primarily MOBAs, ARPGs, survival games, and MMORPGs into a finished product of my own. I had specific criteria from the very start: The gam

一款免费在线瓷砖拼图游戏,与朋友或电脑对战。
heliostatic · HN
A couple weeks ago we were on vacation with friends, and after the kids were asleep we played games -- mostly Qwirkle, which I had never played and am terrible at. I don't care about being terrible at games, so I made a web version to keep playing after vacation: build lines of tiles that share a color or a shape, 2-4 players (or add bots). I wanted it to be low friction, so there are no accounts. Your identity is an anonymous id in localStorage, and you can move it to another device by scanning a QR code or hitting a unique url. Start a game and text someone the link (game slugs are semi-memorable three word phrases), or "Play the computer" and you can play immediately against bots. Games are async-friendly with web push for turn notifications. The stack is one Node process on a small VM, Next.js + Socket.IO, no database. The server and the client use the same engine so moves validate optimistically, and the bots go through the same functions, so bot moves are always legal. State is

一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al

Cinderstead卡牌堆叠PvP自动对战游戏,与对手对战生存冬夜。
@DirlyDev · X
Took Claude code for a gamedev spin made a stacklands async pvp autobattler. Just wanted to test it out. Try it here: