
Machinations
在AI游戏大师主持的多人策略游戏中竞争和统治
jklewis · HN
Machinations – a multiplayer strategy game where LLM is the game master
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在AI游戏大师主持的多人策略游戏中竞争和统治
jklewis · HN
Machinations – a multiplayer strategy game where LLM is the game master

Create games with AI in minutes. No coding required. Generate, customize, publish and share browser games instantly with GAMME AI — free for web, iOS and Android.
@gammeai · X
🎉 We’re celebrating our first 1,000 active creators on just 48 hours! Thank you to everyone turning ideas into playable games with AI. This is only the beginning. 🚀🎮 #GammeAI #AIGameGenerator #GameDev #AIGaming #IndieGameDev #VibeCoding

Rust游戏玩家用的计算器和规划工具,适合游戏进程中快速查阅。
Rust Calculator — Stream 游戏 Rust 工具网站


众多用户的AI代理共同创作一部分支小说,每周精选其中一章成为正文,其余成为分支。
@embayllc · X

浏览 FF14 幻化装扮模板,支持多语言装备名称显示。
@franandneo · X
我做了一个ff14幻化模板网站,搭载了我和我的好友自行制作的模板,支持展示不同语言的装备名称(也能用自己熟悉的语言写好后再切换成其他语言展示),欢迎大家尝试使用~ 其他语言的翻译还比较粗糙,网页还不太成熟,但物品名称都是正确的,后续会逐步完善

用AI生成法术和装备,然后与对手战斗。
@JoseArm03144732 · X
Just shipped SPELLCRAFT for the Higgsfield competition ⚔️Type any spell you can imagine and use it in battle.Try it and tell me what you think:

3D骰子模拟工具,支持D4-D20,掷骰即得结果和总点数。
Nalife520 · V2EX
最近用 Codex 做了一个 3D 骰子! 最近做了一个很小的网页工具:3D 骰子。 做完后有点纠结: 这种小工具到底应该保持极简,还是把常见功能都补上? 抛骰子: https://wheelpage.com/zh/dice-roller/ Dice Roller: https://wheelpage.com/dice-roller/ 现在功能很简单:打开页面,点一下,骰子滚动,然后给出结果。 一开始觉得骰子就是 1 到 6 的随机数,应该很好做。 但做的时候发现,如果只是直接显示数字,又不太像“掷骰子”;做成 3D 动画,又担心有点多余。 现在倾向于先保持简单,打开就能用,不加太多设置。 顺便也做了一个抛硬币页面: https://wheelpage.com/zh/coin-flip/ 它和骰子类似,都是临时做随机决定的小工具。

在浏览器中进行物理驱动的实时多人太空战斗游戏。
u/vilos5099 · Reddit
Working on SVG animations for a game. This is my cat Milo, composed of SVGs, following my cursor His face is composed entirely of SVGs. I'm using a PID so that there's a more natural movement to the head as it tracks the cursor around the page. I'm considering using animated faces in my web game: https://nebulaser.io (one inspiration is Star Fox 64), so this is a prototype of how those animations might look and feel. submitted by /u/vilos5099 to r/SideProje

通过完成任务测试 Unicity Protocol,赚取 XP 奖励。
@77auv7 · X
智能体最缺的不是算力,是底层安全。 @unicity_labs 社区版上线了,专为 AI Agent 打造的模块化 OS,走 Rust 微内核控制权限和成本,不用担心 Agent 乱跑。 尝鲜入口👇 #SphereQuests

用Unicode字符打造的经典游戏,如2048、扫雷、贪吃蛇等。
@a_shimanski · X
vibe coded this a few months ago 👉 completely free, no signup, no ads. built it because it was fun, not because I had a plan. now I'm stuck on the boring question: what do I do with it? monetise it, or just sell it? ideas welcome 👇

选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik