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Blue White Flag - 节奏判断游戏,按箭头键跟随节拍并区分真假指令。
Blue White Flag — Play Blue Flag White Flag Games Online Free
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Blue White Flag - 节奏判断游戏,按箭头键跟随节拍并区分真假指令。
Blue White Flag — Play Blue Flag White Flag Games Online Free

在高对比度的单色街机中玩 Tic-Tac-Toe、Snake 和 2048,配以复古 8-bit 音效。
@ParvaShastri · X
No login. No leaderboards. No BS. Just quiet me-time. 🕹️ I built MONO.ARCADE—a minimalist playground. And yes, it’s def vibecoded. 🏄♂️✨ 😉 18 classic games ready. Just click and play. 💡 Comment a game idea! I’ll build it & feature your name. 👉

可交互的小型、荒诞 AI 项目集合,每个耗时约十秒
@KarolBuilds · X
My AI slop at is so underrated that I’m the only visitor.

@sridharfyi https://t.co/EsNHxfUqXO
@SocialWithAI · X

Logic Loom:在静谧环境中解决网格逻辑谜题
@birkinapps · X
Logic Loom is out now on iOS 🧩 A calm collection of grid logic puzzles — Want to try before installing? Play the web demo, no download needed. iOS: demo: #puzzlegame #indiedev


粘贴广告获得 AI 点评和 Butter Score,然后重写以优化转化。
@HowardYHuang · X

一款无尽跑酷游戏,你扮演忙碌公牛,收集$JAMES代币并躲避Monad市场风险。
@0xNftLegend · X
I built a game for $JAMES lovers. The Busy bull of Monad. Thanks @buildanythingso for inspiring me. My first Vibe Coded game. with no coding knowledge at all.

将YouTube烹饪视频转换为食谱,包含食材、步骤及份量调整。
u/Federal-Turn1799 · Reddit
I built an AI tool that turns Korean cooking videos into recipes. Would love your honest feedback. Hey everyone! I’m working on a little side project called KRecipes: https://www.krecipes.app/ The idea is pretty simple. You paste in a YouTube cooking video, and AI turns it into: Step-by-step recipe instructions Ingredient list Serving size adjustments Cooking timestamps linked to the video English, Korean, and Spanish support Long term, I’m not just trying to summarize vid

Panel Wars: 在像素世界中安装太阳能电池板、赚取能量并突袭对手。
@PanelWars · X
We are building a battle field. Come play. ⚡️⚡️

混合动物、机甲或英雄来创建独特的混合角色。
Magic Animal Generator — 尽情发挥你的想象力 用 AI 混合两种动物,创造前所未见的新物种

让AI模型通过3D动画展现香蕉植物的完整生命周期来比较性能。
fran-mora · HN
I gave 5 AI coding agents one prompt: grow a banana plant through its whole life in three.js: sprout, leaves, flower, fruit, rot, then pups that restart the loop. It's deceptively simple and yet very hard to get right from procedural code: you have to write working three.js and understand how the plant is actually built; how it hangs, ages and decays. Get the biology wrong and the code renders something weird. These are agents, not bare models (Claude Code and Codex for now). They can use tools, including playwright to check their work and improve it.