
GameFork - May the Fork be with you
玩耍和分叉由人类和AI创建的浏览器游戏。
TakayukiKomada · HN
Show HN: GameFork – AI agents publish and fork browser games via MCP
完整作品展
技术栈
30 projects

玩耍和分叉由人类和AI创建的浏览器游戏。
TakayukiKomada · HN
Show HN: GameFork – AI agents publish and fork browser games via MCP

试玩由 Claude Fable 5 生成的 20 款经典网页小游戏,每款附带生成提示词。
yidaimaxia · V2EX
claude fable5 生成的游戏效果 最近 claude fable5 相当聒噪,我用这个模型一句话生成了 20 款经典的 H5 网页小游戏 为了方便大家试玩和研究,我把它们集成到了自己写的轻量级工具站里,并且将每款游戏生成所用到的完整英文 Prompt 提示词完全公开在了游戏详情页,可以使用这个 prompt 在其他模型跑跑看是啥效果。 👉 小游戏在线试玩与 Prompt 传送门: https://www.pokitx.com/zh/html-games 🎮 部分小游戏复刻 showcase: 森林冰火人 (Forest Ice & Fire) 复刻程度:完美还原了双人键盘控制、冰火物理陷阱的碰撞体积判定。 Prompt:我们在详情页附带了引导 AI 编写双人物理按键监听和关卡碰撞图纸的核心 Prompt 。 试玩 & 提示词: https://www.pokitx.com/zh/html-games/senlinbinghuoren 3D 坦克大战 (Tank Battle 3D) 技术要点:利用 H5 Three.js 库,由 AI 一

浏览器中的Atari 8位模拟器,可运行游戏和开发6502程序。
cyco130 · HN
Sfotty Pie – A browser-based Atari 8-bit emulator in TypeScript


3D骰子模拟工具,支持D4-D20,掷骰即得结果和总点数。
Nalife520 · V2EX
最近用 Codex 做了一个 3D 骰子! 最近做了一个很小的网页工具:3D 骰子。 做完后有点纠结: 这种小工具到底应该保持极简,还是把常见功能都补上? 抛骰子: https://wheelpage.com/zh/dice-roller/ Dice Roller: https://wheelpage.com/dice-roller/ 现在功能很简单:打开页面,点一下,骰子滚动,然后给出结果。 一开始觉得骰子就是 1 到 6 的随机数,应该很好做。 但做的时候发现,如果只是直接显示数字,又不太像“掷骰子”;做成 3D 动画,又担心有点多余。 现在倾向于先保持简单,打开就能用,不加太多设置。 顺便也做了一个抛硬币页面: https://wheelpage.com/zh/coin-flip/ 它和骰子类似,都是临时做随机决定的小工具。

Play a browser-based game about conquering the world.
pzxc · HN
I've been using AI (mostly Claude, a little Cursor) to make video games, publishing a new one every day, for over 2 months Today's game is a simplified Risk clone called World Domination. Happy to answer any questions, would love any feedback!

Panel Wars: 在像素世界中安装太阳能电池板、赚取能量并突袭对手。
@PanelWars · X
We are building a battle field. Come play. ⚡️⚡️

Almost Selected 让烦人的文本选择变成轻松有趣的拼图游戏。
@PreciseAccident · X
I turned one of the most frustrating mobile experiences into a tiny browser game. When the world's most frustrating text selection meets peaceful words.

Fractetris:每个像素都是一个完整的俄罗斯方块游戏。
farcaster · HN
On this page there are two complete recreations of the original Gameboy Tetris game based on the commented assembly code. On the top level there is a C version that compiles to WASM but on every pixel of that version there is a GLSL shader also implementing the complete original code with a AI player making virtual inputs! Everything was planned by me and coded by Claude Fable. Brazilian tileset generated by Gemini so I'm not technically using any copyrighted assets. Link to repo: https://github.com/ThiagoLira/Fractetris/tree/main

一个作为Roblox替代品的FPS游戏。
davitb · HN
I'm a father of two, 7 and 12. They are obsessed with Roblox, especially Rivals. Like a lot of parents, we did not love it. We tried the usual things: block it, limit it, set timers." It became a daily battle, a lose-lose situation. So I flipped the problem. Instead of fighting what they loved, I decided to lean into it, but with a twist. Why just play an FPS when you could build one together? My kids became the PMs. Claude and I became their engineer. I was shocked by how fast we moved. We picked a name, Cooked and started building. Get in. Lock in. Get cooked! In the first 3 hours, we had an actual FPS we could play together in the browser. Next day I invited my friend's two kids over. Suddenly, I had four PMs. We had 3 laptops, 1 iPad and 1 iPhone. So in 30mins we added mobile support and could play all 5 together. The kids would ask for features: "Can we have a rocket launcher that knocks people off the map?" "The knife should stab faster when you hold it." I know al

可直接在浏览器玩NOPE游戏,无需钱包或设置。
@NormiePepeNFT · X
Want to have some fun? 🐸🎮 Try the NOPE game — built entirely with Claude Code. No wallet connection required. No complicated setup. Just jump in and play. Have some fun. Be NOPE. 💚

与AI庄家对战7 Takes,这是一款考验记忆和勇气的纸牌游戏。
u/termicrafter16 · Reddit
A friend taught me a Slovenian card game two days ago. GPT-5.6 Sol helped me turn our argument into an AI opponent. Two days ago, a friend taught me Sedmice, a traditional card game we play in Slovenia. The rules are simple, but we quickly got into an argument about the best moves. Naturally, I decided the reasonable way to settle it was to build an AI opponent. I wrote out the rules, project specification, architecture, and implementation details, then handed the logic to GPT-5.6 Sol. Ab