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60 projects


针对AI代理的提示注入测试平台
ibrahim_abdu777 · HN
We are giving away $100K > over the next 12 months to hack AI agents

Rollin - 实时多人策略游戏,掷骰子、秘密放置和战术战斗。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

多人策略游戏融合象棋与骰子机制,与伙伴进行快速对战。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

Almost Selected 让烦人的文本选择变成轻松有趣的拼图游戏。
@PreciseAccident · X
I turned one of the most frustrating mobile experiences into a tiny browser game. When the world's most frustrating text selection meets peaceful words.

缝纫机竞技游戏,争登排行榜。
dkhcyx · V2EX
欢迎大家体验我做的发人深省,劝人向善的精品游戏 https://cassiangroup.uk/sewing/ https://cassiangroup.uk/salvate/ 最近 codex 重置太多了,蹬不完的 token 拿来蹬游戏了 期待大家荣登排行榜

与AI或在线对手下棋,通过迷你游戏决定每次吃子。
@GeorgeGognadze · X
Hi, I’m building the new chess version where mini games decide the capture @dualchess

浏览和体验即用型破冰游戏,适合会议、团队和活动,无需准备。
IceBreakerGames — 破冰游戏转盘,帮你快速决定聚会选什么破冰游戏,并帮你快速了解和准备对应破冰游戏

实时查看朋友在LoL排位赛中的段位、LP、胜率和最近比赛。
@lippi304 · X
▎ I build small apps that solve my own annoyances. ▎ ▎ 🏝️ Islet — Dynamic Island for macOS ▎ 📊 rankd — live LoL rank overlay, no alt-tab ▎ ▎ Built solo with Claude Code. ▎ [ ▎ [

上传本地化文件,获得游戏类型和语气感知的AI翻译。
@polycontext · X
Context-aware localization for apps, games, and software.

Play a browser-based game about conquering the world.
pzxc · HN
I've been using AI (mostly Claude, a little Cursor) to make video games, publishing a new one every day, for over 2 months Today's game is a simplified Risk clone called World Domination. Happy to answer any questions, would love any feedback!

用弓箭狩猎目标的街机游戏。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list: