
Anime Fighting Simulator Calculator
Anime Fighting Simulator游戏数据和计算的计算器工具。
Anime Fighting Simulator Calculator — Roblox Anime Fighting Simulator游戏工具
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Anime Fighting Simulator游戏数据和计算的计算器工具。
Anime Fighting Simulator Calculator — Roblox Anime Fighting Simulator游戏工具

QBasic Gorillas 的现代化翻拍,支持本地多人和 AI 对手模式。
TonyAlicea10 · HN
QBasic Gorillas (Repeeled)

用 AI 为演讲、会议和活动创建交互式民调、测验和游戏。
u/molefrog · Reddit
create multiplayer apps that you can play with friends or share with coworkers. Like Slido/Kahoot but you can create your own one with AI. It can build polls, quizzes or games. had this idea for a while, the space isn't new and there is apps like Kahoot that presenters or educators use for polling/quizzes. however the templates are limited, so I decided to ship my own vibe-coding IDE for generating these. you just describe it for example "noise meter: people scream at their phon

在 Hack4Futo 创意编码赛道中用 Poof 构建的交互式创意作品。
@Sonnisbethel · X
Hey guys, here’s my build for the @Hack4Futo vibe coding track 2026 using @poofnew as my build engine.

Koa 用 AI 伙伴将你的目标变成任务,庆祝每个成功。
@dvaldez3000 · X
Currently working on Koa. Koa turns your real ambitions into an epic quest, with an AI companion traveling alongside you." That's the seed the whole conversation grows from.


TradeWize: 使用课程、游戏和虚拟币模拟器免费练习投资交易。
@TradeWize1 · X
Building TradeWize — a risk-free platform to learn investing and trading. Start free on the investing track, then level up to charts, options and futures in a virtual-coin simulator. No real money involved. →

TimeGuessr:根据AI生成的图片猜测时间和地点。
TimeGuessr — 给你一张图片,让你猜测图片发生的时间和地点。我们把 Timeguessr 的玩法原封不动地搬了过来,只是把图库换成了另一批“假照片”——全部由 AI 生成的过去 50 年里可能发生的瞬间

一款在浏览器中的喜剧物理射击游戏,向布娃娃角色扔东西。
Yahivin · HN
Nutshot Simulator – 31 days, 59K prompts, 142M tokens, ~$23K of Claude

假扮成 AI 与真实 AI 竞争工作的有趣游戏。
bossissb · V2EX
大家都在分享自己做的工具,我也分享一个摸鱼的 地址 https://humanapp.app/ 或者 https://www.humanapp.app/ 抄的国外的网站 求兄弟们给点意见,我即时修正,听劝


选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik