
Teika Demos
用于尝试评分机制的交互式演示工具。
@TheEduardoRFS · X
I vibe coded a demo for grading, not in a great shape but it's fun to play a bit.
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用于尝试评分机制的交互式演示工具。
@TheEduardoRFS · X
I vibe coded a demo for grading, not in a great shape but it's fun to play a bit.


玩耍和分叉由人类和AI创建的浏览器游戏。
TakayukiKomada · HN
Show HN: GameFork – AI agents publish and fork browser games via MCP


免费用AI聊天快速构建网站、移动应用、游戏和内部工具。
@Swapnil1256 · X
Try building your products on (AI App Builder) it's completely free!! @ideavo_ai

免费图形设计和动画工具,支持AI文生图和图生图功能。
Canvave — 简单图形设计和动画制作平台。无须专业技能也能做出任意尺寸的精美设计;最高支持图片 3x 或动画 240 FPS 导出;内置基于 Flux 的 AI 文生图、图生图;适合电商卖家、广告设计、社媒运营、独立开发等有设计需求的群体

在GPU模拟水物理的3D游戏中创造生物。
@rand_monsterlab · X
A monster walks into a GPU-simulated pond. Reactive SPH water in the browser with @threejs + WebGPU. Every movement sends ripples through Coming soon. Follow @rand_monsterlab: #ThreeJS #WebGPU #VibeCoding #IndieGame #Monster

试玩由 Claude Fable 5 生成的 20 款经典网页小游戏,每款附带生成提示词。
yidaimaxia · V2EX
claude fable5 生成的游戏效果 最近 claude fable5 相当聒噪,我用这个模型一句话生成了 20 款经典的 H5 网页小游戏 为了方便大家试玩和研究,我把它们集成到了自己写的轻量级工具站里,并且将每款游戏生成所用到的完整英文 Prompt 提示词完全公开在了游戏详情页,可以使用这个 prompt 在其他模型跑跑看是啥效果。 👉 小游戏在线试玩与 Prompt 传送门: https://www.pokitx.com/zh/html-games 🎮 部分小游戏复刻 showcase: 森林冰火人 (Forest Ice & Fire) 复刻程度:完美还原了双人键盘控制、冰火物理陷阱的碰撞体积判定。 Prompt:我们在详情页附带了引导 AI 编写双人物理按键监听和关卡碰撞图纸的核心 Prompt 。 试玩 & 提示词: https://www.pokitx.com/zh/html-games/senlinbinghuoren 3D 坦克大战 (Tank Battle 3D) 技术要点:利用 H5 Three.js 库,由 AI 一

选择领导美国或中国,在策略游戏中竞争2030年AI竞赛。
micstradev · HN
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed or a labeled design choice. Some of them are wrong somewhere. There is an issue template for challenging a number with a better source, and the better source wins. No accounts, no tracking, no server, works offline after first load. AGPL, nonprofit. Cards and parameters are plain JSON. Contribution is possible without writing code. Would like to have your thoughts if it is fun to play, how you lik