
Cursor Camp Sandbox — Play Online, Seashells & Guide
粉丝创作的Cursor Camp Sandbox游戏,探索地图、收集贝壳并赚取徽章。
@sun_dundun · X
做了一个游戏平台,全部使用Ai 来生成 #cursorcamp #game #Ai
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粉丝创作的Cursor Camp Sandbox游戏,探索地图、收集贝壳并赚取徽章。
@sun_dundun · X
做了一个游戏平台,全部使用Ai 来生成 #cursorcamp #game #Ai

物理引擎驱动的波浪生成交互工具
@Chris73ai · X
Finished this up recently, it’s a wave generator based on physics. Purely for fun 😁

购买、出售或交换复古电子游戏和TCG卡牌,支持现金或店铺积分。
u/Cart-A-Vision · Reddit
Built a transparent buy/sell/trade storefront for games & TCG. NO BS, roast it. I’ve been building this over the last few weeks, and slowly starting to go live with real inventory, and real traffic. Cart-A-Vision: Buy/sell/trade video games & TCG cards for cash/store credit, with locked in comps, and no bullshit haggling. 55% cash, 75% store credit - negotiable dependent on title. Worked with Claude & Vercel, Next.js/Supabase for specific needs, and wanting overall feedback honestly.

Token Gobbler:扮演AI角色在街机游戏中吃令牌、躲避注入攻击和速率限制。
dschwede · HN
Token Gobbler – the goofy game where you're the LLM


用弓箭狩猎目标的街机游戏。
@spt4d · X
Deployed the 16 games built with Codex and GameBlocks. A few examples: Most of my time is actually spent shaping the player experience. Many ideas emerge through playing and exploration rather than from the initial design — the loop seems to be build → play → discover → improve. Is it possible to build an agent harness that supports this discovery loop — not just one that optimizes against a predefined spec? Full game list:

多人策略游戏融合象棋与骰子机制,与伙伴进行快速对战。
@z3roshot · X
Made up a game where chess meets dice: roll, shop, secretly place, fight. ⚄ Same deterministic engine runs the bots and the humans. Server-authoritative so nobody can peek at your hidden pieces. Built with Claude Code. Read more

Hunter Store 安全游戏商店,支持邮箱认证、购物和后台管理。
@th7mn2 · X
Hey Riaz! Building Hunter Store—a secure Full-Stack Game Store (React/Node/MongoDB) 🎮 As a Cybersecurity student, I secured the full flow (Email OTP & Password reset) + built a sleek UI & Admin Panel! 🛡️ Demo: Code:

在 Electron Dash 中控制宇航员穿过霓虹太空隧道,躲避障碍物和激光。
leeswal · V2EX
Electron Dash 节奏很快的平台跳跃游戏 游戏里你要控制一个宇航员在太空隧道里不断向前跑,一路躲开各种坑洞、障碍物和激光。随着速度越来越快,对反应速度和操作的要求也会越来越高,一不小心就会掉下去,只能重新开始。 操作很简单,上手就能玩明白: ← / A:向左移动 → / D:向右移动 ↑ / W 或 Space:跳跃 游戏没有复杂的规则,目标就是尽可能跑得更远,挑战更高的分数 游戏地址: https://electrondash.site/ https://i.imgur.com/7N3C3rx.png

发射机器人有效载荷并建造戴森群保护地球。
@JonathanCochran · X
Not quite Acelerando, but I vibe-coded a game: Recompile the Moon 🌙 Launch robot payloads, refactor celestial mass, and build a Dyson swarm before Earth gets wrecked. Built with Codex 5.6-sol, inspired by your “vibe-code a game” challenge: